Woo woooo tackled a major technical issue, and added more trees!
Woo woooo tackled a major technical issue, and added more trees!
Sci-Fi Boxcrate 3D Model | 3D model https://www.cgtrader.com/3d-models/space/spaceship/sci-fi-boxcrate-3d-model
AI can seriously be a good planner for making indie games. Especially models that support advanced reasoning such as Gemini2.5 or Grok. Give them a good enough prompt, and you can squeeze the entire game idea for the rough draft you've had in mind out of them. Honestly, one of the worst things having to do is coming up with an engaging game idea that's new and can get people hooked IMO.
#gamedev #AI #indie #indiegamedev
Sci-Fi Boxcrate 3D Model | 3D model https://www.cgtrader.com/3d-models/space/spaceship/sci-fi-boxcrate-3d-model
Morning briefing.
Alliance Peacefighter:
https://store.steampowered.com/app/3538210/Alliance_Peacefighter/
"Secretly the greatest and also funniest cyberpunk game on Steam" "This is hands down the best point and click adventure game ever." -Steam Reviewers https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#cyberpunk #indiedev #indiegame #visualnovel #indiedev #SteamDeals #IndieGameDev #adventuregame
Or do I have it backwards?
So, like Galaga-type bullet-hell 2D games often have 3D backgrounds.
Then there's Ninja Turtles–type games with gameplay depth, but just 2D graphics.
Honestly Ninja Turtles was just 2D; no foreshortening; parallax bg doesn't count. But with a modern 2D game engine, you could take it a bit further. That's what I'm thinking about. Doing some trig to do 3D gameplay with a 2D engine. Not a game like Ninja Turtles, but a game where the 2D plane rotates.
#IndieGameDev