Ymir - work-in-progress #SegaSaturn emulator github.com/StrikerX3/Ymir #emulation #emudev #retrodev #retrogaming #opensource
Ymir - work-in-progress #SegaSaturn emulator github.com/StrikerX3/Ymir #emulation #emudev #retrodev #retrogaming #opensource
A nice article Reverse Engineering Star Wars: Yoda Stories www.trashworldnews.com/yoda-stories/ #retrodev #reverseengineering #retrogaming
If you are interested in learning #assembler for various retro consoles and computers, definitely check out
www.assemblytutorial.com by Chibi Akumas
Just a word of warning, this website has truly OLDSCHOOL design
#retrodev #retrocomputing #programming #coding #retrogaming
Assembly Tutorials: Learn Asse...
Playing around with the GBA's affine transformations on sprites. (One day I will "screenshot Saturday" on an actual Saturday, lol) #gamedev #retrodev #screenshotsaturday
Javascript auf MS-DOS? Ja, du hast richtig gelesen.
Mit DOjS wird der 386er zur Bühne für Creative Coding inkl. SVGA, Sound & Voodoo-Grafik!
Andre Seidelt zeigt auf dem #vcfe wie DOS zum Pixel-Playground wird.
Blue Submarine No.6: Time & Tide Navigation Menu Music (SEGA - 2000)
And it's out for early-access, still some bugs to squash and I need to clean some bits up - but it should be playable https://tonsomo.itch.io/jurl-neo-geo-pocket-color-edition #IndieDev #RetroDev #RetroGaming
The Neo Geo Pocket port of Jurl is progressing, I still have some aliens to code but the main game loop is working https://youtu.be/1_19LeZlE1A #IndieDev #RetroDev #RetroGaming
Developer EGVroom is working on a project to bring Out Run to the Game Boy Color
Another entry in my erratic #Amiga Isometric Game #DevLog has trundled in. Finishing off the second zone and approaching half the rooms built. Hang on to your hat!
gemini://s73.girv.in/glog/2025/2025-04-30-amiga-isometric-devlog-10.gmi
https://s73.girv.in/glog/2025/2025-04-30-amiga-isometric-devlog-10.html
Do you like arcade and home computer game disassemblies? This site might be to your tastes.
I wrote a tutorial for text-based coding in GB Studio — Hello World Four Ways
Learn how to use the GB Studio engine directly from GBVM, C, and Assembly! Along the way, learn a bit about the tech stack and tool chain!
Made a quick port to GBDK-2020 of msx_qrcode (which is a fork of Nayuki's code).
So it's an easy way to add runtime generation of QR Codes to a #gbdk based #Game Boy game.
https://github.com/bbbbbr/gameboy_qrcode
#retrodev #retrogaming
I've been back working on the isometric game this week. Wrapped on the second zone more or less and hit 150 total rooms, and things are about to get Manic!
Star Ocean 3: Till the End Of Time OST: Reflected Moon (tri-Ace - 2003)
#SuperMarioBros 3 physics code converted into #javascript to make it easier to study, check it out!
#nesdev #nes #smb #retrodev #gamedev #indiedev #programming #coding #retrogaming
From the retrogamedev communit...
For those of you who find this interesting, check out as well a presentation by the coder of Goodboy Galaxy about programming in Nim for #GameBoyAdvance:
www.youtube.com/watch?v=sZUM...
#retrodev #gbadev #homebrew #retrogaming #gbdev #gameboy
RE: https://bsky.app/profile/did:plc:psefp26cgjnzgxhliua67c2v/post/3lmaky2qvfk2v
Jeremy Clarke: Game Boy Advanc...
Ok, I've been a bit coy about it, but now I will say it with all the words:
I'm looking for collaborators with my #dungeoncrawler
The targets are DOS/386, if possible Amiga AGA (I do have a working build, but it's terribly slow) and the GameBoy Advance. I use a custom C90 3D engine.
Inspiration:
System Shock, Marathon 2, Doom 2 RPG, Phantasy Star I-IV, Albion (1995), Strife, Shining the Holy Ark, Wizardry, Etrian Odissey, X-Men and general Cyberpunk.
Please boost
“The Dev Den - One Man's Retro Development Heaven” https://www.youtube.com/watch?v=j_W0pUh0cvk
#RetroGaming #RetroDev #Commodore
____
This would be my happy place too. I feel better knowing they used an Amstrad to write C64 assembler. Makes me feel less bad about coding my assembler in VIM.